Game & Simulation Development | Corevexa Labs

Service

Game & Simulation Development

We engineer systems-first game worlds and simulations—mechanics, persistence, economy, authority, and telemetry— built to run long-term, not just demo well.

Approach

Systems-First Development

What We Engineer

Rules, state, and authority that make a world reliable.

  • Game mechanics and rulesets
  • Persistent state and progression
  • Economy models and balancing
  • Permissions, roles, and governance
  • Telemetry, logs, and admin tooling

Why It Matters

Visuals can ship later. Broken systems can’t.

  • Lower exploit risk and fewer “hotfix spirals”
  • Clear rules reduce community conflict
  • Stable persistence enables long-running worlds
  • Telemetry helps you improve instead of guessing
  • Modular design supports expansion

We design the world like infrastructure: predictable behavior, clear authority, and systems that can be audited.

Core Capability

Simulation Logic & Persistence

We build simulations that model real systems over time—useful for games, training environments, and scenario-based worlds.

Persistent State

Long-running progression, inventory, ownership, and world memory.

Economy Systems

Rewards, sinks, anti-inflation controls, and audited transactions.

Telemetry

Event logs and dashboards that show what’s happening and why.

Infrastructure

FiveM & Custom Engines

We build server-side logic and operational tooling for persistent communities and modular expansions.

Server Authority

Rules enforced server-side with audit trails and clear escalation logic.

Admin Tooling

Dashboards, logs, review flows, and controlled moderation workflows.

Modular Systems

Jobs, events, economies, and game modes that can evolve cleanly.

Optional Layer

AR & Interactive Overlays

AR is treated as an interface layer—useful when it improves interaction, training, or visualization. It is not the core.

HUD Overlays

Real-time UI tied to world state and system rules.

Companion Interfaces

Mobile or web control layers for scenarios and events.

Visualization

Spatial or data overlays for simulations and training flows.

Fit

Who This Is For

Good Fit If You…

  • Need reliable mechanics and long-term state
  • Want rule enforcement and clear authority
  • Are building a persistent world or simulation
  • Value telemetry and measurable improvements

Not a Fit If You…

  • Only need art/asset work
  • Want a quick prototype with no persistence plan
  • Expect “everything” without governance
  • Prefer hacks over stable systems

FAQ

Game & Simulation Questions

Do you build persistent game worlds?

Yes. Persistence is a core focus—state, ownership, progression, and rules that can run long-term.

Can you build FiveM server systems?

Yes. We focus on server-side authority, modular systems, logging, and controlled moderation tooling.

Do you build economy systems and balancing?

Yes. We design rewards/sinks, anti-inflation controls, and audit-friendly transaction models.

Can AR be part of the build?

Yes—when it improves interaction or visualization. AR is treated as an interface layer, not the core system.

Start

Design a World That Actually Works

Tell us what you’re building. We’ll respond with a clear scope path and the fastest route to a stable, scalable system.